Always there has been a lot of buzz about virtual reality and augmented reality. Most of them wonder if they will revolutionize eLearning or will they enhance eLearning. Above all, can we provide cost-effective eLearning with these emerging technologies?
Virtual Reality (VR)
Virtual Reality a.k.a VR is nothing but a three dimensional computer generated environment through which a person can explore as well as interact. Comparing with normal 2D learning environment, one can look at the images or at the most an interactive whiteboard. While with VR one will experience the content of the lesson in the classroom or right at their desks.
Augmented Reality (AR)
Unlike Virtual Reality that asks you to inhabit a virtual environment, Augmented Reality uses existing innate environment and just superimposes virtual information on top of it. AR applications can be as easy as text notifications or as complex as an instruction on performing a surgical procedure. They provide timely data, highlight important features and improve understandings.
Benefits of Virtual Reality
Training using VR is exciting. It offers real time experience. Let it be any field, actual hands on experience is very important otherwise it can incur heavy losses. The healthcare industry has widely adapted this technology to help doctors experience complicated medical procedures.
When it comes to safety trainings, trainees get an opportunity to experience the consequences of violating safety norms, and also learn how to follow safety procedures correctly.
VR can also be use to teach highly skilled jobs that requires great precision and practice. In other words, these trainings do not require any investment on training materials and it can be viewed as many times as they want, till the trainee gets it right.
Benefits of Augmented Reality
Before, organizations required physical elements to communicate with their audiences and clients. Now, AR provides virtual equivalent that can be scaled and modified to suit the requirements.
Content Rich Information! Augmented Reality offers richer and deeper content with graphics, text, sound, video and more.
AR can be used to demonstrate any procedure or function of device. Moreover, it can be repeated multiple times. Recent researches have revealed that assembly rate errors can be reduced as much as 82% using AR.
In general, both Virtual Reality and Augmented Reality keep users engaged and these technologies are expected to become widespread in the future.